Mods

HaloMaps v1: Map Pack

This Halo map pack was the first of its kind and a huge breakthrough in the modding community. The maps that have been converted here are mostly from Halo PC. If you noticed when Halo was released on the Xbox it has 13 playable maps available for multiplayer. When Gearbox released Halo PC they had 19 multiplayer maps which left the Xbox version 6 short. These 6 maps were best known as Danger Canyon, Death Island, Gephyrophobia, Ice fields, Infinity, & Timberland. The other 7 maps were single player bsp conversions except for a massively tweaked Bloodgulch and a map called Camtrack which was from Halo CE. All maps are playable via XBConnect or XLink Kai.

Special Thanks…
I would like to thank CLuis, Juggalo 420, Temugen and ViperNeo (god rest his soul) for helping me. These guys have worked along side me for a year and a half on this project. I hope everyone enjoys the hard work that went into making this.

  • Download coming soon


HaloMaps v2: Map Pack

I like to introduce HaloMaps v2, yes it’s finally here! This project has been in the works for well over a year. I have to say the only reason I thought about or even went about doing v2 was because of all the outstanding responses I got from the v1. I settle for nothing less than perfection. Like I’ve said from day one, if it doesn’t look as if Bungie did it then it’s not worth releasing! Even when I started getting stressed out working on maps I always remember my community! You guys have made HaloMaps what it is. I would also like to thank everyone in my community for their patience. I know this was a long drawn out process, but sometimes real life gets in the way and that takes priority. I hope everyone enjoys the second installment.

All the maps that I have converted to Xbox will be visually the same because they are not scenery conversions, they are actual BSP conversions. Also, nothing placement wise is the same, I wiped out all the maps internally and started from “scratch”, meaning after I converted all these maps I wiped everything out from Vehicles, Scenery, Weapons, Starting Weapons, Player Spawns, MP Flags (game types), MP Equipment, and redid everything my way. I basically kept everything to a science when it came down to the size and layout of the maps. Most of the maps I didn’t feel as if they were balanced correctly. So things took me a bit longer than expected this time around. I do apologize, but sometimes that comes with the territory. Now it’s time to blow up the XBConnect and XLink Kai Servers!

Special Thanks…
I would also like to thank the HaloMaps Team Cluis, Juggalo 420, Lightning and Temugen. You guys were a huge help to me through out this entire process. Thank you so much for all your hard work and dedication. We release nothing but the best.

  • Download coming soon


Nightwinder V2: